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wayne2107 |
Re: Virtual Bus | #61 | ||
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Hi ringo, im off to work now, but later i can try to send you the complete game when i get home later. Do you know any good websites that let you upload files? Im not forgetting your dvd either ill post it off to you on fri!
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Mad Ringo |
Re: Virtual Bus | #62 | ||
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Hi Wayne. If you want email the file to me and you can host it on my server so it can be open to everyone. No rush on the DVD - Thanks
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wayne2107 |
Re: REAL Virtual bus... | #63 | ||
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An AV gong wrong @ UCD!
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wayne2107 |
KT1 The prototype | #64 | ||
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I started off trying to build a KC model for vbus, but as Nigel stated this is a much more bigger project than i first thought, so it will take much more time to master! However i have been fiddling around with this game, and the following is some views of my prototype KT1! This is the orginal bus in the game, just repainted.
Front View: (With Nigels DMD) ![]() Near View: ![]() Rear View: (It will take a bit of time to figure out the lighting system) ![]() Offside View: ![]() The seats inside have been changed to match the KC green ones, although they look more like the ones on the new DARTS! ![]() If you want you could have the current Dublin Bus seat covers.. ![]() I Dont think ive done too badly considering i had'nt a clue 24hours ago! As Nigel has said, you should mess around with this game and see what you come up with. I am currently figuring out what way to approach making a KC bus! |
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wayne2107 |
Re: REAL Virtual bus... | #65 | ||
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KT1 With a Mega Side....
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wayne2107 |
Re: REAL Virtual bus... | #66 | ||
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KT1 under pressure on the NCR:
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wayne2107 |
Re: REAL Virtual bus... | #67 | ||
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Nigel, how do i go about adding a few buses to travel up and down the route 10? They dont need to stop at any stops, just travel from The park to Belfield.
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wayne2107 |
Re: REAL Virtual bus... | #68 | ||
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Nigel i have come across about 20 webpages containing very usefull info on VBUS. I have also come accross another forum which i think your working on that one. The man DD bus looks impressive with a DMD that can hold 5 destinations. I think the forum that you have Nigel is going to be the key in to making this game, some posters on that forum seem to know a lot of stuff, so keep bashing away at that. I myself am findind out more and more on this game, staying up nearly all night last nite & a caffine overdose tonight, but it will be well worth it when the game slowley comes together! I am not going to give up on this until i get the end result i want. If i have any breaking devolpments i will post here first!
Cheers Wayne! |
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Nigel |
Re: REAL Virtual bus... | #69 | ||
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Wayne, there are three editors you can download FREE to help design vBus. They are VJ editor, which makes simple road maps, BWIU, which inserts scenery and bus stops, and PED, which designs routes for traffic buses.
Route 10 was designed with VJ editor, but it cannot really cope with a map of that size, and it took me a lot of laying and erasing of roads to get everything to sit stable, without junctions jumping or disappearing altogether. BWIU is useful for locating coordinates on a map, but I hand typed my Route10.ms1 file, because BWIU is not up to it either. PED is the only way to lay out a traffic route for the VL bus, but unfortunately my route 10 map lies outside the working area of the PED editor, due to it's size, and I had to draw the route blind, and then change all the coordinates by hand to get the VLs to appear where I wanted them. It took a very, very long time, and is far too complicated to describe here. The tutorials for all three are located HERE You will notice that the VLs keep to the outside lane all the way down O'Connell Street and round into D'Olier Street and College Street and back again. I did this so as not to interfere with the driving bus. The VL will not crash into the Ikarus, simply drive 'through' it as if it were not there, which looks odd. For that reason, I didn't run the buses along the rest of the route, as every time you stop at a bus stop, a VL might pass right through you, spoiling the effect. However, there is nothing stopping you setting the entire route 10 for them, and then inserting 50 buses to run along it. 512 buses is I believe the limit, although you can be sure with that many buses your system would simply crash! Near the very top of this thread (page 1) you will find all the links to those vBus pages and forums. I have browsed them all. The main vBus homepage is due an update some time soon, but like me, these fellows have lives outside of buses, so you get it when you get it. I have the return route 10 almost done, and will try to put everything into one ZIP file. Wayne, if you really want to advance in vBus design, you simply MUST have a 3d drawing package. The only one available that is anyway suitable is Zmodeler2, which is available for download, but in order to import and export 3ds files you must pay for a password, which costs $42 usd. There is no other way to design decent maps or vehicles. Have a look at the tutorials here, www.zmodeler2.com/docs/program/lessons/basics/contents.html and decide if it is something you would be competent to do, but be very sure before you spend that amount of money online, as it is a very advanced package. I am a draughtsman by trade, and you really do need a background in draughting and AutoCAD. |
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Mad Ringo |
Re: REAL Virtual bus... | #70 | ||
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There is a way around the passwords. The codes are available widely online it's just a case of googleing properly. Saved me $499 from Dreamweaver
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Nigel |
Re: REAL Virtual bus... | #71 | ||
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Saving $499 is one thing, but I don't begrudge $42 for Zmodeler. The lad who designed it deserves a few bob, as it is a very competent piece of work.
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Mad Ringo |
Re: REAL Virtual bus... | #72 | ||
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Suppose so
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Nigel |
Re: REAL Virtual bus... | #73 | ||
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Route 10 has been adjusted slightly. The return journey Belfield to Phoenix Park has been added. And route 13B D'Olier Street to Palmerston Park has been added.
Will upload them over the weekend, as soon as I figure out the best way to ZIP them. |
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wayne2107 |
Re: REAL Virtual bus... | #74 | ||
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Hi Nigel, ive hit a wall with this game, nights and nights of testing have come up with nothing. Any news from yourself or have you hit the famous brick wall too?
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wayne2107 |
Re: REAL Virtual bus... | #75 | ||
![]() Nigel, how hard would it be to start up a very basic sim? Start with a simple yard like above, then a bus, then a simple straight road. Can we make a bus using a paperbus template? |
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Nigel |
Re: REAL Virtual bus... | #76 | ||
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Hi Wayne,
I haven't touched the sim in a long time. I have to work, and do other things, and I simply haven't enough time. I haven't built any models in ages either, and I haven't updated my website. It has a lot to do with living in slavery to banks and insurance companies and having to earn great deals of money simply to pay them for the right to exist. I know what needs to be done with vBus, and I have some software to do it. The problem is I need to sit down for hours and hours and practice using the software, which is out of the question for me at the moment. The Polish group who devised vBus are a fractious and argumentative lot, and presently there are three different sims, vBus A, vBus C++, and vBus 2, all by different authors, and all incompatible with each other. The Polish forum is unhelpful, and has disappeared altogether in the last week, as have all the links I posted earlier referring to threads on the forum which were of interest. Of them all, vBus C++ seems to be the most powerful and adaptable in the long term, but is also the one in least development. Unless you care to study computer programming in C++, which is the most common language gamers use, we will have to wait for further developments from Poland, which could take years at the rate they do things. But perhaps they have the same problems I have, as in having to work all day, etc. There are one or two interested voices on the UK Trainsim forum, but they don't seem to have any more understanding of it than you or I. I haven't abandoned it. I am full to bursting with ideas, but just haven't the time to undertake any. Does any philantropic millionaire want to fund me to sit all day designing bus sims??? |
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wayne2107 |
Re: REAL Virtual bus... | #77 | ||
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We will put it on our 'To Do' list Nigel. Its funny, the guys from Making Tracks who brought us the enterprise train sim started out like this! Were long due a proper bus simulator, VBus is the way to go in my opinion. The demand is there, but its all about free time like you said Nigel. Seriously though who would be up for having a bash at this, i know there is a few posters on this forum who are very good with computers. Let me know whos intrested and we'll have a mess at this thing, share our progress, mistakes etc etc. Who knows we could be the next Making Tracks!
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Nigel |
Re: REAL Virtual bus... | #78 | ||
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Wayne, if you were making a sim tomorrow, what would you make? What route, what bus?
Email me, nigelo@gofree.indigo.ie and I will send you a file you might find useful. |
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wayne2107 |
Re: REAL Virtual bus... | #79 | ||
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Well Nigel, i would start off small, ive mastered the bus building bit so far, but unlike yourself i have a few hours spare a day to learn and try new things on the bus sim. You have mapped out the route 10 for vbus so i would build on that
Vbus Route 10 To Do List. Build model bus, RH type. Add RH engine sound also. Some how add working scroll, Ideas from Irishbuses.com virtual bus scroll springs to mind. Add Objects, Buildings trees shops etc. I have experience in this from my building days on Trainz railway sim. Its just a matter of converting them to different file formats. Add Traffic Possibly more buses driving themselfs around the route 10, and a few cars. Im not lying but the traffic bit i havnt got a clue on, but am willing to learn. Its all fine attempting this but, can my comp cope with this?, can anyones comp cope with this? My computer coped fine with vbus route 10 and with passengers turned on so im hoping this shold not be an issue. |
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Nigel |
Re: REAL Virtual bus... | #80 | ||
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Bear with me Wayne, and over the course of the next few days I will try to give you what I have.
I would prefer to have a more detailed road map for route 10, as I don't like the present one, and to start adding trees and buildings and landscape would be a waste of time if I come along then and replace the road layout. I have an idea about how to do that. It will take a while though. Zmodeler is necessary for building the buses. The learning curve is pretty involved, which is why I haven't had time to concentrate on this aspect. The map is pretty useless without a bus to drive! I have the ability to draw very detailed and accurate buses, but I don't know yet how to function in Zmodeler. I have to head out to work now. I will send you some stuff if I have your email address. |
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